Lustrous Griz Posted May 29, 2022 Share Posted May 29, 2022 Hi, I'm interested in learning how to code in this casino for use in hash dice. Currently I got this lua script and I would like to know if it is posibble to adapt it for this casino: highestProfit = 0; sessionProfit = 0; allTimeHigh = 0; chance = 19 base = balance*0.00000001 --example basebet nextbet = base function dobet() if win then nextbet = previousbet*1.07 else nextbet = previousbet*1.01 end if (currentstreak==2) then nextbet = nextbet*0.77 end if (currentstreak==3) then nextbet = nextbet*0.77 end if (currentstreak==4) then nextbet = nextbet*0.77 end if (currentstreak==5) then nextbet = nextbet*0.77 end if bets % 10 == 0 then nextbet = nextbet*0.93 end if nextbet <= base then nextbet = base end if (profit>highestProfit) then --triggers reset whenever there is any profit highestProfit = profit base = balance*0.00000001 --updates basebet according to profit nextbet = base end end Link to comment Share on other sites More sharing options...
Jjgrginsgwb Posted May 30, 2022 Share Posted May 30, 2022 I'm trying a script but I think I'm doing something wrong, can you help me? //Bc Game Hash Dice var config = { baseBet: { label: "base bet", value: currency.minAmount, type: "number" }, //payout: { label: "payout", value: 2, type: "number" }, minChange: { label: "min change", value: 1, type: "number" }, maxChance: { label: "max cahge", value:98, type: "number" }, stop: { label: "stop if bet >", value: 1e8, type: "number" }, balanceRisk: { label: "balance risk %", value: 100, type: "number" }, targetProfit: {label:'Target-Profit-Stop; value: 1000, type:'number'}, targetBalance: {label:'Target-Balance-Stop; value: 1000, type:'number'}, onLoseTitle: { label: "On Lose", type: "title" }, onLoss: { label: "", value: "reset", type:"radio", options: { { value: "reset", label: "Return to base bet" }, { value: "increase", label: "lncrease bet by (loss multiplier)" }, }, }, lossStreak: { label: "loss streak", value:2, type: "number" }, lossMultiplier: { label: "loss multiplier", value: 2, type: "number" }, onWinTitle: { label: "On Win", type: "title" }, onWin: { label: "", value: "reset", type: "radio", options: { { value: "reset", label: "Return to base bet" }, { value: "increase", label: "increase bet by (win multiplier)" }, }, }, winStreak: { label: "win streak", value: 2, type: "number" }, winMultiplier: { label: "win multiplier", value: 2, type: "number" }, }; var run = false; //var bet = currency.amount/config.divider.value; var bet = config.baseBet.value; var basebet = bet; var startTime = new Date(); var timestring = "; var roundWins = 0; var roundLosses = 0; var chance = Math.random() * (config.maxChance.value - config.minChance.value) + config.minChance.value; var currentProfitt = 0; var currentProfittt = 0; var curProf = 0; var profitTotal = 0; var balance = currency.amount; var lastbalance = balance; function main (){ run = true; var currentBet = config.baseBet.value; game.onBet = function () { //balance = currency.amount; //if(balance >= lastbalance) lastbalance = balance; chance = Math.random() * (config.maxChance.value - config.minChance.value) + config.minChance.value; //game.bet(currentBet; config.payout.value).then(function (payout) { game.bet(currentBet, (99/chance).toFixed(4)).then(function (payout) { /* currentProfit += curProf; if (currentProfitt >= currentProfittt) { currentProfittt = currentProfittt; currentBet = config.baseBet.value; roundWins = 0; roundLosses = 0; } */ if (payout > 1) { balance += currentBet*99/chance-currentBet; profitTotal += currentBet*99/chance- currentBet; }else{ balance -= currentBet; profitTotal -= currentBet; } if(balance >= lastbalance) lastbalance = balance; if (payout > 1) { curProf = currentBet*99/chance-currentBet; roundWins++; if (config.onWin.value === "reset") { currentBet = config.baseBet.value; } else { //currentBet *= config.winMultiplier.value; if (roundWins % config.winStreak.value === 0) { currentBet *= config.winMultiplier.value; } } log.success( "We won, so next bet will be " + currentBet + " " + currency.currencyName ); } else { curProf = -currentBet; roundLosses++; if (config.onLoss.value === "reset") { currentBet = config.baseBet.value; } else { //currentBet *= config.lossMultiplier.value; if (roundLosses % config.lossStreak.value === 0) { currentBet *= config.lossMuliplier.value; } } log.error( "We lost, so next bet will be " + currentBet + " " + currency.currencyName ); } currentProfitt += curProf; if (currentProfitt >= currentProfittt) { currentProfittt = currentProfitt; currentBet = config.baseBet.value; roundWins = 0; roundLosses = 0; } if (currentBet < config.baseBet.value) { currentBet = config.baseBet.value } var stoplevel = (100- config.balanceRisk.value)*lastbalance/100; if(balance - currentBet < stoplevel){ log.error( "Balance Risk " + currentBet + "Stop" ); game.stop(); } if (currentBet > config.stop.value) { log.error( "Was about to bet " + currentBet + " which triggers the stop" ); game.stop(); } if (currentBet > balance) { log.error( "Loss " + balance + "which triggers the stop" ); game stop(); } if (profitTotal >= config.targetProfit.value) { //bet = currency.amount/config.divider.value; log.success('Target Profit ' + (profitTotal).toFixed(8) + ' ' + currency.currencyName); game.stop(); } if (balance >= config.targetBalance.value) { //bet = currency.amount/config.divider.value; log.success('Target Balance ' + balance + ' ' + currency.currencyName); game.stop(); } )); ); } setinterval(function(){ var cur = new Date(); var t = Math.floor((cur - startTime) / 1000); var hour = Math.floor(t / 3600); if (hour < 10) hour = '0' + Math.floor(t / 3600); t = t % 3600; var minutes = Math.floor(t / 60); if (minutes <10) minutes = '0' + t % 60; if(run) timestring = 'PlayTime ' + hour + ':' + minutes + ':' + seconds + ' '; else timestring = "; },'1000'); Link to comment Share on other sites More sharing options...
Lustrous Griz Posted May 31, 2022 Author Share Posted May 31, 2022 Did you read my post? I don't know how to script for this casino yet, If I understand correctly, this line might be the issue, as it would trigger to stop betting if your bet is higher than a satoshi lol. stop: { label: "stop if bet >", value: 1e8, type: "number" }, Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.